Projection Mapping
Projection mapping is a big term that can mean many things. Depending on the goal, different technical solutions are needed. Here is an overview of the growing list of options vvvv provides:
BadMapper
NuGet: VL.BadMapper
This packet is a work-in-progress collection of tools for convenient manual blending (softedge) and warping (homography, bezier) of content.
Also includes a simple 6-point camera based ProjectorCalibration tool.
Mapper
Projection mapping tool.
NuGet: VL.Mapper
Domemaster
Download: WIP
Rendering Scenes in Domemaster format for use in fulldome projections.
MPCDI
Need support for the VESA MPCDI standard? Please get in touch, we can provide this on demand.
ScalableDisplay
NuGet: VL.ScalableDisplay
Support for the auto projector-alignment technology by Scalable Display Solutions.
Let's you apply scalable mesh files created using the Scalable Display Manager (Trial version).
Scalable Tutorial:
VIOSOWarpBlend
NuGet: VL.VIOSOWarpBlend
Support for the auto projector-alignment technology by VIOSO.
Let's you apply calibrations created using VIOSO6 or domeprojection's ProjectionTools.
VIOSO documentation:
- 2d calibration workflow for projecting flat textures or videos
- 3d calibration workflow for projecting 3d scenes with possibly dynamic spectator eye-point (think: head-tracking)