List of previous releases and blog posts
Here's a compilation of every vvvv gamma and VL related blog post.
We hope it serves as both, an overview of historic developments and a helpful learning source for VL users that might have forgotten some along the way:
2021
Release candidate of 2021.4 is available: vvvv gamma 2021.4 release candidate
Rework of video playback: Video playback news
FUSE GPU programming release: FUSE Preview release & presentation
Talk about vvvv beta and gamma at SIGGRAPH: Talking about vvvv at SIGGRAPH
All 30 NODE20 workshops are avaiable for free: The NODE20 VVVV Workshop Bundle
Announcement for stable release of vvvv gamma 2021.3: vvvv gamma 2021.3 release
Custom training for commercial users: We Offer Custom Training
Free demos for commercial users: Request a vvvv demo!
How to renew licenses: Updating vvvv gamma licenses
Custom support and development for VL: We Offer Custom Support and Development
Early bird discount ends: vvvv gamma - End of Earlybird Pricing
Roundup #4 of the latest features of the VL.Stride 3d rendering engine: VL: Stride 3D Engine Update #4
Roadmap announcement: vvvv gamma - The Road Ahead
VL.Kairos timeline management: Timeline your data using VL.Kairos
2020
Announcement for stable release of vvvv gamma 2020.2: vvvv gamma 2020.2 release
VL.OpenCV update with 3D integration: VL.OpenCV meets Stride
Fisrt public Announcement of VL.Fuse: FUSE VL.Stride GPU tools presentation
NODE20 recap: This was NODE20
NODE20 workshop recordings are available: NODE20 Workshop Recordings Online & Survey
First public release of VL.Stride 3D rendering: VL.Stride for evvvveryone!
How to automatically publish nugets for VL: Publishing your VL nugets with Github Actions
On using vvvv gamma as a work tool: vvvv - The Tool
Screenshots of VL.Stride early access users: VL.Stride EarlyAccess Screenshots
Start of VL.Stride early access phase: VL.Stride EarlyAccess available now!
Rework of depth camera libraries: Revvvvamped support for Depth Cameras
Open-source participation of the VL language design: VL Language Design Repository
NODE20 festival announcement: NODE20 - Second Nature
Video recording of vvvv gamma talk: vvvv at Ircam Forum: Talk Recording
Announcement for stable release of vvvv gamma 2020.1: vvvv-gamma-2020.1-release
Download and changelog of vvvv gamma 2020.1 preview: vvvv-gamma-2020.1-preview
Download and changelog of vvvv gamma 2019.2 preview: vvvv-gamma-2019.2-preview
Introducing help patches per node: vl-help-patches
A roundup of the latest features of the VL.Xenko 3d rendering engine: vl-xenko-3d-engine-update-3
2019
Reworked licensing model: vvvv-gamma-licensing-2
New web presence for vvvv gamma: visualprogramming.net
Introducing the HelpBrowser for easy in-app learning: vl-getting-you-started
Big feature, export executables: vl-exporting-an-application
Announcing our cooperation between Xenko and vvvv: vvvv-meets-xenko
Background information on the VL compiler overhaul: vl-new-roslyn-based-backend
Public VL presentation on a .NET developer conference: vvvv-at-dotnextconf-moscow-video
Download and changelog of vvvv gamma 2019.1 preview: vvvv-gamma-2019.1-preview
First draft of the new licensing model: vvvv-gamma-licensing
Switching all VL libraries to Xenko vector types: vl-switch-to-xenko-math
Tooltips and runtime value inspection are pretty and can be patched: vl-tooltips
IOBoxes are now feature rich and can handle collections: vl-the-big-iobox-update
Big progress on computer vision: vl.opencv-release-candidate
Dynamic input/output pins are here: vl-input-and-output-pin-groups
Understanding the difference between definition and application: vl-the-application-side-of-things
Added regular expression nodes: vl-regular-expressions
2018
Public vvvv gamma and roadmap announcement: the-road-to-gamma
Progress report on the VL.Xenko 3d rendering engine: vl-xenko-3d-engine-update-2
Improvements on the VL.Skia 2d rendering engine: vl-skia-update
Initial progress report on the VL.Xenko 3d rendering engine: vl-xenko-3d-engine-update-1
Announcing the VL.Xenko 3d rendering engine: vl-threedee
Announcement and insight into the VL.Skia 2d rendering engine: vl.skia
Reading and writing VL data types to disk: vl-serialization
Explaining the structural elements of VL documents: vl-groups-and-categories
Beatify and organize your patches with frames: vl-frame-your-patches
Update on file read/write: vl-improved-file-io
Big cleanup of the VL.CoreLib: vl-corelib-cleanup
Working with different threads and main loops: vl-patch-your-own-mainloops
Announcement of computer vision for VL: vl-opencv-is-in-da-house
The fundamental building block for timelines and searches in sorted collections: binary-search-for-your-keyframes
How to connect image data types of different libraries with each other: vl-image-exchange-interface
Prepare GPU data directly on VL to use it with dx11 rendering: dynamic-dx11-buffers-in-vl
2017
Better debug features: vl-one-frame-at-a-time
Maintenence release for Arduino/Firmata: firmata-updates-and-fixes
Import any .NET library (!) into VL: vl-using-.net-libraries-and-writing-custom-nodes
Parser for serial data and other byte streams: new-tokenizer-nodes
Announcing reactive/async programming with observables: vl-reactive-programming
Nodes for working properly with MIDI: vl-event-based-midi
Parse, modify and write XML and JSON: vl-xml-and-json-nodes
Update on 2D and 3D editing: editing-framework-update
Nodes to work with network sockets: vl-networking-and-async
2016
Nodes for Arduino/Firmata: firmata-second-service
Nodes to work with input gestures: zoom-pan-rotate-touchgestures
Cummulative VL update (performance, clock and time, high DPI): vl-progress-report-4
Nodes for working with the file system: vl-many-paths-lead-to-rome
Initial file handling nodes: let-me-present-to-you-file-io
Cummulative VL update (UI improvements): vl-progress-report-3
Cummulative VL update (UX improvements): vl-progress-report-2
Cummulative VL update (new UI elements): vl-progress-report-1
Huge update overall and new downloads: vl-midsummer-nights-dream
VL progress report (pads, fields, properties, operation signature): vl-spring-update
VL progress report (patch structure, categories, library): vl-winter-update
Learn about the fundamental data types of VL: integer-and-primitive-types-in-vl
Nodes for 2D and 3D editing: introducing-the-editing-framework
2015
VL progress report (new devices, library, nuget, UI): vl-autumn-update
Working with value ranges: mapping-and-ranges-in-vl
Understanding spherical and cartesian space: polar-spherical-and-geographic-coordinates
VL progress report (library, eye tracker, UI, loops): vl-summer-update
Add type annotations to properties: vl-type-browser-now-in-alpha-builds
Community feature voting: vl-feature-voting
First official download of VL: vvvv50-vl-pack-alpha
Preparing for the first launch: 50-pre-release-roundup
Understanding data type patches: 50-custom-datatypes
Understanding generics: 50-generics
2014
Understanding properties aka. fields: 50-properties
Understanding operations aka. methods: 50-colors
Initial thoughs: 50-that-next-big-thing.-an-overview.
Object oriented patching for the masses: 50-vl-features-i-a-patch-is-now-a-class
The very first applications built with VL: 50-the-humble-quad-bundle